AI Insights · Timothy · July 2023
Top 5 3D Anime Games Performance in Switzerland Q2 2023
An overview of the performance of the top 5 3D anime games in Switzerland during Q2 2023, highlighting trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 3D anime games on a unified platform in Switzerland showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into how these games have fared in the Swiss market.
Honkai: Star Rail experienced fluctuations in its weekly revenue, starting strong with approximately $102K in the last week of April and peaking at around $113K in the first week of May. However, the revenue saw a gradual decline, hitting a low of about $12K by mid-June, before recovering slightly to $44K by the end of June. Weekly downloads for the game began at 8.5K in April and steadily decreased to around 510 by late June. Active user numbers peaked at 7.8K in early May but slowly declined to approximately 5.2K by the end of the quarter.
Genshin Impact showed a more stable revenue pattern, starting at $32K in late March and seeing a significant peak of about $65K in mid-April. The revenue then fluctuated around $35K to $24K towards the end of June. Weekly downloads remained relatively consistent, with a slight peak of 2.2K in mid-April and hovering around 1K for most of the quarter. Active users for Genshin Impact remained robust, averaging around 23K to 25K throughout the quarter, with a peak of approximately 28K in mid-April.
DRAGON BALL LEGENDS saw a significant increase in weekly revenue towards the end of the quarter. Starting at $21K in late March, the revenue peaked at around $56K in mid-June. Weekly downloads for the game were modest, peaking at 858 in early May and settling around 474 by the end of June. Active user trends showed a decline, from roughly 7.3K in late March to 5K by the end of June.
Summoners War maintained a consistent revenue stream, starting at $32K in late March, with peaks of $38K in mid-April and $37K in late May. The revenue saw a slight decline towards mid-June but recovered to $36K by the end of the quarter. Weekly downloads were low, peaking at 100 in late June. Active user numbers were stable, averaging around 3K throughout the quarter, with a slight increase to 3.1K by the end of June.
Saint Seiya Legend of Justice had a variable revenue trend, starting at $12K in late March and peaking at approximately $16.5K in mid-April. The revenue decreased to around $5K by mid-June but saw a recovery to $12.8K by the end of June. Weekly downloads were minimal, with peaks of 72 in late April and 15 by the end of June.
For more detailed insights and data, visit Sensor Tower.